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Paper Detail

Paper ID3D-2.1
Paper Title VIDEO-BASED DYNAMIC MESH CODING
Authors Danillo Graziosi, Sony Corporation of America, United States
Session3D-2: Point Cloud Processing 2
LocationArea J
Session Time:Wednesday, 22 September, 08:00 - 09:30
Presentation Time:Wednesday, 22 September, 08:00 - 09:30
Presentation Poster
Topic Three-Dimensional Image and Video Processing: Point cloud processing
IEEE Xplore Open Preview  Click here to view in IEEE Xplore
Abstract In this paper we present a video-based approach for coding dynamic meshes, e.g. meshes that change their connectivity at each frame. Inspired by the new Visual Volumetric Video-Based Coding (V3C) standard, which is used to code volumetric content such as point clouds and immersive video, we present a method to encode meshes by using orthogonal projections, followed by atlas packing and video coding. The approach leverages the widely available video codecs and allows the reconstruction of high-quality dynamic meshes from videos and a thin layer of metadata information. It extends the capability of the V3C standards to include dynamic meshes. We present experimental results with dynamic meshes converted from high-quality point clouds that were used during the point cloud standardization process. Additionally, we use a metric that is being considered by the MPEG group for mesh evaluation and compare our results with a state-of-the-art mesh compression approach.